Shaun Keenan provides some tips for showcasing your Maya rigs showing some of the methods you can use to generate geometry from curves and getting all the bits of the rig to render in the presentation.

In this quick tip, you’ll learn one technique that utilizes Paint Effects to generate renderable geometry, allowing you to display your rigs in style

Shaun demonstrates how to use Maya’s PaintFX to generate renderable geometry from the rig’s curves, and shows how to get the constraints working so that the new renderable geometry actually follows the pose of the rig. Check out the tutorial for Visually Presenting Your Rigs in Maya here.