In a continuation of his Nuke in Production Series, Dave Scotland offers a first look at the 3D compositing environment in Nike exploring some of the unique 3D toolset and the features and workflows that set Nuke apart from a non, or fake 3D compositor.

In this tutorial, we’ll take a look at the 3D compositing environment of Nuke and how to set it up

Dave walks through creating some 3D projections in Nuke demonstrating why that is becoming an essential workflow for compositing artists. Check out the tutorial for Nuke in Production Series: 3D and 3D Projection here.