Wes McDermott talks about creating 3D content with budgetary constraints, taken from his presentation at Unity’s 2013 Unite conference. Wes demonstrates his pipeline for creating 3D assets using the Foundry’s Modo, Allegorithmic Substance and Unity.

Wes McDermott’s presentation at Unity’s 2013 Unite conference, discussing 3D content creation for game development and asset creation pipeline using The Foundry’s MODO, Allegorithmic Substance and Unity

It is interesting to see Wes’ workflow with these tools, as he covers some of the techniques and interoperability for creating 3D assets for Unity, while showing some of the workflow benefits of using Modo and Substance together.