Modo | Creating an Eye Constraint Rig on a Bound Mesh

Modo | Creating an Eye Constraint Rig on a Bound Mesh

Showing how to get the eyes in a character’s head to move along with the head, but also maintain control over where the eyes look, Warner McGee demonstrates how to create a simple constraint rig in Modo 701.

demonstrates how to create an eye rig on a bound mesh in MODO 701

Werner covers getting all the systems in modo to work together using the transform effector as the new pivot point for the eye model and also working to move the eyes with the major movement of the head.

The directional constraints of the transform effector will then take over control of the eye, connecting them to some circular curves in from of the eyes.

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