Mudbox | Creature Modeling and Sculpting Techniques

Mudbox | Creature Modeling and Sculpting Techniques

Taking a look at the creature modeling and detailing workflow between Autodesk Mudbox and Maya Craig Barr offering a look at what the production pipeline could look like and how Mudbox plays an important role.

In this webinar, Craig Barr examines a creature modeling and detailing workflow using Autodesk® Mudbox® and Autodesk® Maya® software

Craig provides a pretty detailed overview of the digital production pipeline which will dictate how the model needs to be prepared for every step of its production.

Covering and exploring the concepts of a creature character pipeline and some modeling principles where he discusses base mesh versus model for animation friendly and rig ready meshes, Craig shows how it can be easy to create freely in Mudbox without worrying too much about underlying topology.

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