Getting Started Using [0x1]’s Iray For Maya

[0x1] Consultancy posts a look at using their implementation of iRay in Maya, showing off the installation, integration and use of iRay in Maya 2014. Although iRay can Maya can be “ticked” into working together, [0x1]’s iRay is completely integrated into Maya and offers an easy setup and workflow making use of iRay’s embedded features.

[0x1] Consultancy is set to release [0x1]’s iRay for Maya on 1st of April 2014. You may remember from a previous post, that [0x1] has been working on an implementation of iRay for Maya 2014.

During the beta process, [0x1]’s iRay for Maya was put through the paces in actual production work. Hinge Digital teamed up with NVIDIA and 0×1 to create Foodscape advert which relied on iRay in Maya for rendering. You can see a post outlining the project and the use of iRay in Maya here. Hinge Digital teams with NVIDIA and 0×1 to create Foodscape.

 

[0x1] Iray® For Maya® to be released at 1st of April 2014

[0x1] Software und Consulting GmbH integrated NVIDIA® Iray® in Autodesk ® Maya ®.  The first integration of Iray as an independent production renderer in a DCC product will be released at the 1st of April 2014. The pricing is 650 € for a local workstation license. A floating workstation license will cost 950 €

 

The first release of [0x1] IrayForMaya will be available for Autodesk Maya 2014 and features:

  •  GPU and CPU rendering
  • Progressively physically based, global illumination rendering
  • Physically based, layered material model
  • Image based lighting (IBL) using multiple IBL nodes in a single scene
  • Light emitting geometry
  • Support of Maya’s UV based textures and shading networks
  • Fast convergence without persistent artifacts
  • Simultaneous rendering component output (diffuse, specular, depth, etc.)
  • Light path expressions for custom component output
  • Tone mapping
  • Caustic Sampler
  • Architectural Sampler
  • Matte Shadows
  • Depth of Field
  • Motion Blur
  • Degrain function
  • Bloom filtering