Daniel Cahill offers a quick tip for how you can manipulate UV shells inside of ZBrush rather than using another package.

A quick handy tip for manipulating your UV shells directly inside of Zbrush instead of an outside packageDaniel Cahill

Daniel previously had a look at creating hair in Zbrush that would work well for using the GMH2 plugin in Autodesk Maya with the post Using ZBrush to Create Hair for the GMH2 Plugin in Maya.