How many times have you used multiple audio clips in the Maya Trax editor as scratch audio, or a guide to animate from, only to find that only one of them will show up in a play blast? It is beyond frustrating, and has been a problem in Maya for as long as I can remember.
every tried playblasting TraxSound and only got 1 of the sound nodes included?
The Red9 Studio Pack now offers a new Audio Node Handler, that can bounce multiple audio tracks automatically into one .wav file and set that as the current clip to be played through in the play blast output.
The Audio compiler is new since version 1.41 of Red9 Studio Pack, allowing you to premix all current sound nodes into a single wav clip, on the fly so you can hear a full sounds track while creating and watching a playBlast.
Mark Jackson walks through using the Red9 Audio Handler and Compiler and its integration in Maya’s Trax Editor, showing how great a tool it can be when using multiple audio clips in animation.
Red9 Audio Handler and Compiler
To learn more about how Red9 can fix your audio woes in Maya, check out the post for Red9 Sound and Audio Handler updates here.