Physically Based Rendering in Substance Designer and Substance Painter

Physically Based Rendering is seeping in to virtually everything. With more and more renderers, tools and authoring environments offer physically plausible shaders and rending, it is becoming essential for content creation tools to incorporate PBR workflows.

Wes McDermott offers a look at PBR or Physically Base dRendering within the Substance tools, including Substance Designer and Substance Painter. Wes goes over a brief description of what PBR is and how it can affect your work by incorporating physically based shading into your pipeline.