We’re going to try and build an interesting composition, and be smart with placement of objects as well as guiding the viewers eye

FlippedNormals.com Morten Jæger has a look at creating a stylized environments in Maya using some simple animation deformers to build up the scene using interesting shapes.

Morten notes that the possibilities are endless when it comes to creating this type of stylized environment in Maya, and experimentation becomes key. Morten focuses on some aesthetic values for the stylized environments, introducing the concept of how to guide the viewer’s eye.

If you haven’t checked out FlippedNormals, you should really do so – they are posting some great articles and tutorials on all things CG.