CubeBrush’s Marc Brunet demonstrates his workflow for taking a Zbrush sculpt into Keyshot for rendering, and using that render for the basis of a new image, creating a convincing cel shaded comic book look in Photoshop.

Marc Brunet is the founder of CubeBrush, a new training website that aims to bring artists of all skill levels professional quality learning material to help power level up their art, specializing in all aspects of 2D and 3D art for both the films and video games industry. Check them out as well as some other tutorials for Zbrush here – CubeBrush.com