Effex Physics Based Simulation for Cinema 4D Updates With New Pipeline Viewer

NAVIÉ, a company for professional solutions in fluid and particle simulation today announced that an update of the visual effects framework Effex for Cinema 4D is available now.

Effex is a visual effects framework for Cinema 4D that allow you to create physics based simulations and volume modeling including fluids, particles and much more. Version 2.5 of Effex adds some great new features including a new API that will allow third parties access to all areas of the product’s framework.

This will open up a platform for plugin development, allowing for users to extend the simulation tool with custom nodes.

NAVIÉ made a big step in further development of its (V)FX framework for physics-based simulation inside Cinema 4D.

Effex 2.5 also has cleaned up internal scene node management and improved upon the threading pipeline. This makes simulations much more faster as well as more reliable within the framework.





Version 2.5 now includes rigid body dynamics, rounding out the simulation capabilities, based on the popular bullet physics library. Rigid bodies can be used along side fluid simulations  and interact with the fluids in a two directions, each affecting the other.

Advanced and viscous dynamics are now available for smoke and fire simulations within Effex 2.5. This will allow you to create more convincing smoke and fire simulations.

to learn more about what is new in NAVIÉ Effex 2.5, Check out the press release and features here: Effex 2.5 Physics Based Simulations for Cinema 4D.