The Rigging Dojo posts a technical guide for working with Maya Joint Orients, and makes a case for why everything that you might have known about Maya Joint Orients is just plain wrong.

Maya has no tool that can work for joint orients on skeletons that are not world aligned. None!

If you are a beginner in Maya rigging, or a seasoned professional working on rigs in a high end studio environment. Apparently no one is immune to the issues of Maya Joint Orients that go much further and deeper than simply using the Maya orient joint tool.

The Rigging Dojo has been teaching these techniques for years, and fixing this very problem in rigs for a wide range of studios, also for years. So the problem runs everywhere.

The article runs through what you know about Maya Joint Orients, and defines some standard things like oration order, and then gets into how and when Maya Joints Break without you even knowing.

The Riggin Dojo offers a great technical guide to Maya Joint Orients which is not to be missed, even if you think you have your rigging down. There wis also a handy info graphic for clean skeleton building, with the proper Maya Joint Orients.

 

Rigging