Sometimes you need to model a lot of detail in objects to get them looking right. This is not always true for fine repetitive details though. There are times when using a displacement can add details in your modeling without the labors associated with modeling those details.

Cinema 4D has really powerful displacement tools in its SubPolygonal displacement shaders and displacement deformers. Here, Konstantin Magnus shows how to create surface details using those displacement shaders and displacement deformers in Cinema 4D.