Motion graphics designer Ryan Snider offers up a comprehensive overview for realtime physically based rendering in Cinema 4D with this 5 part series. Ryan is using FrostSoft’s PixelBerg Plugin which gives you a realtime viewport renderer for C4D.

HDR Image based lighting, ambient occlusion, and anti-aliasing are all key ingredients to creating beautiful renders. Unfortunately they are also some of the leading causes of painfully slow render times

FrostSoft’s PixelBerg is made up of 3 different components – PBR shading, IBL’s and post FX,  all of which come together to give you real time visuals in the C4D viewport.

If your looking for a way to add more realism to your renders, while rendering a couple hundred times faster, and all while actually improving Cinema 4D’s view-port performance, then this is the tutorial for you.

HDR Image based lighting, ambient occlusion, and anti-aliasing are all key ingredients to creating beautiful renders. Unfortunately they are also some of the leading causes of painfully slow render times. What would you say if I told you these could be rendered in real-time?

Ryan provides a breakdown of several projects, offering a look at the tips and tricks to get you started with this extremely powerful rendering technique. Also revealed are the extremely fast renders, that combining real-time rendering with Cinema 4D’s native tool set.

Of course there will be some compromises that have to be made when using realtime PBR rendering, rather than the standard offline rendering method, but Ryan walks through what he has learned over the course of creating realtime PBR’s in Cinema 4D.

PixelBerg Version 1.7 (Beta) is available to buy and download at Pay What You Want Price, with a minimum of $1.