If you feel the Maya Render View has some great features, then the V-Ray Frame buffer exceeds that by leaps and bounds. The V-Ray Frame Buffer is a tool that is really comes through as unparalleled compared to other third party renderers.

the ins and outs of the Vray Frame Buffer in Maya

The V-Ray Frame Buffer is much more than a simple viewer for your renders. It is a great tool for diagnosing sample and noise issues with renders, as well as offering a whole host of advanced image adjustment tools.

Here, MaxDepth’s blog runner and VFX Supervisor Timothy Hanson walks through the features and uses of the V-Ray Frame Buffer in Maya, covering all the great features that it has to offer.

This is actually a sample chapter from the upcoming MAXDEPTH release of V-Ray 3.1 for Maya: Advanced Production Workflow and Techniques. This will be the first major training release for Timothy, and it is scheduled to arrive September 2015. Available to stream and for digital download.

 

MAXDEPTH_VrayMaya-770x472

 

V-Ray 3.1 for Maya: Advanced Production Workflow and Techniques will cover topics such as,

  • Vray Frame Buffer
  • Settings
  • Global Options
  • Image Sampler
  • Render elements
  • RT Engine
  • Vray Proxy (creation and export)
  • Vray Volume Grid (opendVDB)
  • Object Property Nodes
  • Vray Fur
  • Vray Displacement
  • Lighting (Dome, Area, Point, IES, Sun, Mesh-light)
  • Shaders (Blend, Bump, Car Paint, SSS, Light Material, 2sided, MTL Wrapper)
  • Physical Camera
  • Light Lister