CG Artist and FX Supervisor, Niels Prayer posts a look into creating an abstract particle simulation in Houdini, showing some of the essentials for driving particles and particle behaviors.

how to deal with particles and basics behaviours in Houdini.

Here, Niels shows off particle attributes in Houdini and controlling velocity and scale for the particle simulation. The last few tutorial Niels has posted all have had a firm foundation Motion Graphics, and they all have had a hand in creating and manipulating custom attributes in Houdini. You can even download the HIP file and play around for yourself.

If you have missed those, be sure to check out how to Create an Abstract Animation With Fractal-Driven Chaos in Houdini & After Effects, showing how to create a cloner-type of animation with Houdini.

The other tutorial featured creating an animation that used Houdini’s Pyro FX smoke, that was trapped within a glass sphere and rendered with Houdini Mantra.