Digital Artist, PointPusher or also known by his name, Danny Williams, shares some great tips as he shows his Zbrush to Maya retopology workflow.
a quick demo of retopo in Maya 2016 using the modeling toolkit
A few people were asking about how and why PointPusher uses Maya for Retopology, which drove him to do a quick demo of how that whole process works.
Danny, uses Maya’s Quad Draw in the Modeling Toolkit for retopology. The video was meant to show the process, really ends up being a wealth of some fantastic tips for not only working with Quad Draw, but in theoretical edge and polygon flow.
Danny also offers the hotkey toggle scripts that he uses for isolate selected, setting wireframe on shaded, and X-Ray mode.