Recreating C4D’s Step Effector With Houdini

Rohan Dalvi posts a look at recreating the Cinema 4D Step Effector using Houdini’s procedural framework.

how to recreate the Step effector by accessing the point numbers of the base geometry.

Hopefully you have been following along with Rohan Dalvi’s dive into recreating all the C4D Mograph elements in Houdini If not, you can start here, and then have a look at creating the plain and falloff effectors.

The Effector within C4D allows you to define transformations to the last clone in a cloner group, and interpolate all other clones in-between.

Rohan’s recreation within Houdini requires accessing the point numbers from the base geometry.