Watch Maya’s Technical Modeling Improvements in 2016 Ext 2

With the release of Maya 2016 Ext 2 there are some really huge features such as the new pose space deformation workflow and a reimagined render layers environment, but there are a myriad of smaller, less flashy improvements. A lot of work has been put into modeling improvements, making huge strides with tiny changes.

You may typically think of an Extension as a smallish release with just a few focused features… But this Extension is different.

Here to cover what is new with Maya’s modeling improvements, Autodesk’s Steven Roselle highlights some of the most recent modeling improvements, which he calls “technical modeling”. The Maya team have really placed a lot of effort into making Maya’s modeling workflow more streamlined.

Extension 2 includes a whole host of improvements to the core modeling tools and workflows. This includes improvements to standard things like Bevel, Bridge, Wedge and even simple extrudes. It also includes more general, yet very useful modeling improvements to things like selection, transforms and pivots.

Modeling Improvements

Maya Modeling Product Designer, Trevor Adams, put together a more in-depth and comprehensive presentation showing every single modeling and UV related improvement in Maya 2016’s Ext 2.