More and more artists are turning to Substance Painter, as a tool for generating surfaces using Allegorithmic’s “substance” tech. A substance is a mixed hybrid of procedural and bitmapped based textures. Painter looks to be an amazing tool that allows artists to develop smart materials, procedural effects, and bakes, with a completely familiar painting toolset.

This is likely why quite a few C4D artists have been incorporating Substance Painter into their workflow. Here, GlassHand Films Artistic Director, Brandon Clements offers up a pretty comprehensive introduction to working with Substance Painter. He covers what a Cinema 4D and Octane pipeline might look like. Brandon has also done the same type of tutorial with Substance Designer, which sets out to help people better understand a PBR Workflow With Substance Designer, C4D & Octane. That tutorial helps new users understand the basics for how Substance Designer can be used with Octane and Cinema 4D.

This three part introduction walks you through what you need to know to get stated using Painter, and how to get material out of SP for rendering in Cinema 4D / Octane Render. This includes important workflow concepts as creating and exporting ID Maps, Baking mesh data, and general SD interface and setups.