I don’t think UV unwrapping a model is something that people look forward to. That is, until you have seen how easy it can be, especially with 3D-Coat’s UV tools.
how to bring your c4d models to 3d coat, unwrap and then bring em back
There are quite a few tool out there that will make UV creation and editing much easier, but few of them are as intuitive, simple, and as fast as 3D-Coat. In fact you could probably get away with online knowing two or three tools to unwrap anything.
3D Coat is so fast and good at UV’s that it is deceiving. Often times you will see the classic rend/blue stretch and compression indicators on your UV Islands and think “Geez, everything is either stretching or compressing, and that was too quick to unwrap everything, so something must be wrong here!”
Not to worry though, 3DC places a pretty high scrutiny on what is stretching or compressed. Most of the time it is fine, even though the display may show some areas of artifact.
3DC isn’t that expensive either, so it can feasible be an addition to anyone’s toolset. Even without knowing anything about 3DC, you could likely get a model in there and unwrap it in minutes.
But what would a workflow pipeline from C4D to 3dC look like? Showing exactly that, is motion designer Aleksey Voznesenski.
Aleksey brings a cinema 4d model into 3D-Coat, and unwraps it, then beings it back into C4D for textures and rendering.