Glossy shaders can be a bit of a dichotomy. It is easy to get things looking shiny, but it is difficult to get them looking real. Here, Rohan Dalvi offers a look into controlling Octane’s Glossy Shader for all your shiny material needs.
How to use the Octane Glossy shader to create a variety of materials including steel , car paint and also how to control shader properties using procedural textures.
You can get Octane Renderer as a plugin renderer for a lot of host applications, with more coming. Octane is really popular with C4D users because it is fast, and inexpensive, plus the renders look fantastic.
Cinema 4D users who are reaching the boundaries of C4D are reaching for a high-end workhorse like Side FX Houdini. Thankfully, you can get the sweet looking renderers you are familiar with, with Octane right in Houdini, and the workflow will be somewhat familiar.
Rohan takes a dive into creating materials such as steel and car paint, using the Octane Glossy shader within Houdini. Rohan shows how you can control the shader properties with procedural textures, to get the look that you need for a variety of glossy materials. Working procedurally with textures rather than image maps will make updating and packaging the shaders a snap.