Bevels on boole objects? We can use both those things together?
There can be some contention as to using booleans when hard surface modeling. Is it ok to use them? Should I not? The answers are simple.
There are times when it is just faster to use a boolean rather than using another method. It’s fine if you know how to deal with the leftovers well. In C4D using the boolean object makes it more difficult to create nice beveled edges the way that you would want them. This down mean that you can’t however.
Watch MILG11 instructor Toby Pitman as he shows how you can get perfect bevels when dealing with boole objects in Cinema 4D.