Arvid Schneider is a Lighting TD who has been breaking down and creating various materials with Arnold in Maya 2017. Each tutorial covers creating a shader from scratch. Previous ones had a look at creating rusted iron, and cobblestone. All were documented, creating them from scratch, from reference, and using procedural techniques where possible. In his latest, Arvid covers creating a red metallic car paint shader, based on reference images.
Arvid starts our with the alShaders alFlake shader as a base for the metallic car paint flakes. Anyone can join the challenge, and share your renders with Arvid. Visit Arvid’s Patreon page and help support his efforts!