Andersson Technologies’ SynthEyes has introduced two major new features in version 1702: Direct native, omnidirectional 360 solving, and a new system for calibrating lenses.
Native 360 VR Solving
With the new 360 Solving, there is no conversion from a 360 VR image to a conventional linear image for tracking. Instead the new solver will process data in all directions all at once. This eliminates the need to animate the view direction to follow the trackable portion of the image. With the new system, trackers can have a long lifetime so that drift issues can be avoided over the course of longer shots.
Have a look at the video (above) where Russ Andersson shows some techniques for native 360 Solving. The walkthrough shows how to set up auto-tracking and rough rotoscoping. Russ notes that in many cases, this new method will be the go-to method, replacing the older linearization-based 360 solving from earlier versions.
New Lens Calibration System
SynthEyes 1702’s new lens calibration system gives new lens models that includes linear, inverse linear, anamorphic, and four variations for fisheye lenses. It also offers a series of analysis modes that includes, array of dots, checkerboard, line straightening known XYZ, and random dot modes.
The random dot method generates a dense calibration data set for reference calibrations. It does this without relying on a measured or a structured environment.
To learn more about SynthEyes 1702 Visit Andersson Technologies, as there are a lot of other great additions to the popular, industry standard VFX tool, SynthEyes.