The Chaos Group Releases V-Ray 3.6 For Maya, With Hybrid Rendering With Improved Output for Compositing
The Chaos Group released an update to V-Ray for Maya, its workhorse rendering engine. V-Ray 3.6 brings a new hybrid GPU and CPU rendering technology. The new hybrid concept was built to help maximize computing power by rendering on GPU’s, CPU’s or a combination of both. The key is that renderings are the same regardless of the hardware combination of the render.
V-Ray 3.6 brings an improved Light Select Render element. This lets you now render the full contribution of any light or light group. This includes global illumination, reflections, and refractions, making it easy to mix variation in the post process.
Also on deck for 3.6 is Cryptomatte. Psyop’s automatic ID matte tool, generates ID mattes with support for transparency, depth of field and motion blur.
Check out the press release for V-Ray 3.6 for Maya below.
Chaos Group Brings GPU+CPU Hybrid Rendering to V-Ray 3.6 for Maya
New Technology Breaks Hardware Barrier, Ensuring Fast, Consistent Rendering; Support for Maya 2018
LOS ANGELES, Calif. – September 12, 2017 – Today, Chaos Group released V-Ray 3.6 for Maya, a major update to its Academy Award-winning production renderer. Used on television and film projects like Guardians of the Galaxy 2, Spider-Man: Homecoming,and Stranger Things, this update introduces a new hybrid rendering system that maximizes GPUs and CPUs on high-end VFX productions.
“High-performance CPUs and GPUs can be limiting if they don’t work together,” said Vlado Koylavoz, Chaos Group co-founder. “With V-Ray Hybrid, artists can maximize their GPUs and CPUs in studio or in the cloud, putting their entire machine to use, so everything you pay for is always working to your advantage.”
V-Ray’s new hybrid rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer. Now, with V-Ray Hybrid artists will have greater flexibility to render a scene using GPUs, CPUs or a combination of both. The rendered images will be identical, regardless of hardware. This allows artists to use any and all computing power, from high-performance GPU workstations to CPU render nodes. For more information on V-Ray Hybrid, please visit the Chaos Group Labs blog.
Other Features Include:
- Maya 2018 compatibility –Support for the recent updates to Autodesk Maya.
- Full Light Select Render Element– Render individual lights or groups of lights as separate render elements, with full support for global illumination, reflections and refractions for accurate light mixing in post.
- Cryptomatte – Automatically generate ID mattes withsupport for transparency, depth of field and motion blur. This will speed up workflows for compositors working in Fusion or Nuke.
- NVIDIA NVLink – Supports shared GPU memory across NVLink compatible graphics cards.
- MDL materials – NVIDIA’s universal material format is now supported in V-Ray for Maya, allowing designers to apply MDL materials authored in programs like Substance Designer to their assets and scenes.
- Viewport 2.0 improvements– V-Ray lights can now illuminate objects in Viewport 2.0, making light setup much easier. Direct support for environmental reflections and V-Ray materials have also been added.
To see the new features inaction, please visit: chaosgroup.com/vray/maya#new.
About Chaos Group
Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for design, television and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies and visual effects companies around the globe. Today, the company’s research and development in cloud rendering, material scanning and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul and Tokyo. For more information, visit: chaosgroup.com.