Silverwing’s Raphael Rau Provides a Detailed Overview for Working With Subsurface Scattering With Octane Render in Cinema 4D
Octane was intended to bridge the gap between stunning renders and ease of use. For the most part Otoy has had great success on that premise. It is one of the reasons that Octane is so popular among Cinema 4D users. There is one area of Octane that you might not find as intuitive as the rest of the integrated renderer. That is the area of Subsurface Scattering.
Octane’s Subsurface Scattering may not be as intuitive as the rest of the renderer, but it is really accurate to real life, and offers some amazing results. If you have questions about SSS, then Silverwing’s Raphael Rau has some answers for you in his latest tutorial
Rau posts a detailed overview for working with SSS in Octane, and offers tips and things that you should keep in mind to knock out great Subsurface Scattering elements in your scene.
Here is a list of what is covered in the tutorial, at what time:
- 0:00 Introduction
- 1:00 What is SSS / Absorption
- 3:50 Analogy how to work with SSS in Octane
- 6:40 Preparing SSS in C4D Octane
- 13:00 Color in SSS
- 21:20 (Bitmap) Texturing SSS
- 24:30 Don´t forget your surface shading (even with SSS)
- 26:25 Closing thoughts