Keep Things in Houdini Procedural by Using VEX

David Kahl Shows How You Can Stay Procedural in Houdini by Using VEX

Houdini works procedurally. That doesn’t mean that you can’t work yourself into a corner though. You can get to a point where you can break the procedural aspects of what you are working. What if you wanted to remain flexible? Life Effects’ David Kahl walks us through one possible solution that makes use of Houdini VEX.

“I tackle an interesting problem – how to stay procedural in Houdini,” David says. “As an example, I used a suggestion from the Houdini Facebook Group – how to create a procedural “Make Circle” function.”

David shows how using VEX logic can help keep the chain driven procedurally. “By selecting parts of the Geometry by hand, I have a problem in my procedural chain. I tried to find a possible solution by using the VEX logic.” David mentions and asks for other ideas of where a more procedural approach is needed. Perhaps this could be the start of a new series where David shows VEX implementations of community ideas.

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