DIUK 16 Will Allow After Effects Objects to Have Many Parents & Key Between Them Using a Weight: Parent Constraints
Constraints are a crucial tool for animators. Many animation applications will have a variety of constraint-driven tools that will allow people to create motion more efficiently. One such vital tool system is a parent constraint.
Nicolas Dufresne recently teased a new DUIK 16 feature that will be coming soon. Something will let you animate between parents. A Parent Constraint.
It seems my gif about animating parents in #AfterEffects could not be played correctly, let's try again 🙂
Soon in #Duik16 pic.twitter.com/dRvsvE4dJD— Duduf (@NicoDuduf) December 14, 2017
A Parent Constraint will allow a single object have more than one parent. An animator can then tell that object which Parent from which to inherit motion— Expressed as a weight. That means an object can inherit transformations 30% from one parent and 70% from another.
Why would you want to do this? Think of a character in a scene that has to pick up a ball and place it somewhere else, or throw it to another character. The ball can have a “temporary” parent of the hand, and when the hand releases the ball, it can have a new parent in something else in the scene. A Parent Constraint saves on keyframes and layers in the scene.
DIUK bringing a Parent Constraint system to After Effects is a huge deal and will change a lot of workflows for the better.
Zen RD
Funny that with some few simple expressions I can achieve the same keyframeable parenting long before DUIK did it.
Some scripts on AEscript.com also specialize on this thing already.
lesterbanks
DUIK is likely using expressions for parental constraints. No one can say that doing it this way is the most efficient.