The Pixel Lab’s Joren Kandel Runs Through Some of the Additions to Voronoi Fracture in R19
Joren shows how you can isolate parts of the model that you are working with by using weight maps for control. It can be a great way to refine the Voronoi Fracture as you go. “I’ll also walk through the new detailing options to show you how to create more realistic cuts and slices,” Joren says. “Last but not least I’ll show you how to texture on the inside and outside of your fractured object.”
New in R19’s Voronoi Fracture
- “Auto Connector” to automatically create a setup of Connectors between pieces.
- “Geometry Gluing” to merge pieces together
- “Detailing” to give pieces a more realistic look
- “Sorting” has been moved to a new Tab
- New sorting mode “Object”
- New “Piece Scaling” functionality, to scale voronoi cells
- The effect of “Offset Fragments” can now be inverted, this will create one object consisting of the gaps.
- “Hull Only” can now have a thickness
- The fracturing results can now be saved in the .c4d file
- Vertex maps can now be created for inside face selections, outside face selections and edge selections.
- Much better performance when fracturing high polygon count objects.