Using Inverted Hull for Real-Time Outlines In Blender

Tommy Oliver Shows How to Create a Pen and Ink Look to Models Using the Inverted Hull Technique

Looking to have a pen & ink style to your 3D renders? There are some ways that you can do this, but only a few ways that can be in real-time or near real-time. If you are using Blender, there is an effortless technique that looks great and is easy to implement with minimal cost: It’s called the inverted hull technique.

3D Artist Tommy Oliver quickly dissects how it works in Blender. It’s a slightly larger version of the mesh that has backface culling turned off, and filled with black. If you are looking for a complete walkthrough that details the exact process, then you can visit and become a member of Oliver’s Patreon.

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