Author Archives: lesterbanks

Everybody’s Talking About, Channel 4

Tweet Everybody’s Talking About, Channel 4 Everybody’s Talking About, Channel 4. from Zelig Sound: Composition & Sound on Vimeo. We were asked to create the music and sound design for the “Everybody’s Talking About” series on Channel 4, T4 show. Music & Sound: Zelig SoundVisuals: Double GeeClient: Channel 4

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MIRROR Trailer

Tweet MIRROR-Trailer by Q-hyun Kim MIRROR-Trailer from Q on Vimeo. I am a MFA student of School of Visual Art majoring in Computer Art. This is the thesis project titled Mirror. I spent one and a half year for this project and it is going to be released at Feb. Thank you for watching this [...]

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Liquid Skies

Tweet Liquid Skies by Annis Naeem Liquid Skies from Annis Naeem on Vimeo. Play on high volume.Directed by: Annis NaeemWritten, Produced, Animated, Illustrated, Sound Design, Edited by: Annis Naeemhttp://www.annisnaeem.com Music credits:Two Fingers – Fool’s RhythmWritten by Amon TobinPublished by Just Isn’t Music(P) Ninja Tune 2010Licensed courtesy of Ninja Tune Special thanks to the Actors: Denise [...]

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Man vs Magnet – NHSA – Window of Oppertunity

Tweet Man vs Magnet – NHSA – Window of Oppertunity by Not To Scale Man vs Magnet – NHSA – Window of Oppertunity from Not To Scale on Vimeo. Directed by Man Vs Magnet

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Skip

Tweet Skip by Sarah Jolley Skip from Sarah Jolley on Vimeo. A short animated film about… well, films. Completed as part of the Classical Animation course at Vancouver Film School. A special thank you and shout out to all of class CA78. It was a magical year and I couldn’t have made this without the [...]

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How To Make A Realistic Ocean Using Blender Cycles

Tweet The CGITrainer returns with a look at creating a realistic ocean body of water using a simple 3D plane, some textures and some node based compositing based off of Blender Cycles renders.

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Creating a Quick & Key-able Depth Of Field In Maya

Tweet Grecco Salem posts a tutorial for creating a quick and dirty key-able Depth Of Field in Maya 2012 by using the distance node to control the camera’s DOF value. Grecco Writes: Just wanted to show everyone a very quick and easy way to get a key-able depth of field (DOF) pass in Maya 2012. [...]

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Disintegration & Reintegration in Cinema 4D

Tweet Pariah Studio’s Rob Redman looks at disintegrating objects in Cinema 4D and also re-Integrating them again using the standard tools in Cinema 4D. Rob Redman writes: A favourite topic and one that keeps coming back is how to effectively destroy objects in Cinema 4D. There are a huge variety of methods and tools available [...]

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Creating Asteroids by Instancing in Houdini

Tweet Ryan DowlingSoka steps up with a tutorial for Houdini and shows how to create an asteroid field by means of instancing in Houdini. Ryan DowlingSoka writes: This is a tutorial for instancing in Houdini. We will be creating an asteroid field to show some of the attributes you can use on a set of points [...]

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Texture Extraction in SynthEyes 2011

Tweet Russ Andersson demonstrates the Texture Extraction Capabilities in SynthEyes, a feature that has popped up in SynthEyes 2011 where the Texture-extraction system creates new low-noise textures and panoramic backdrops from image sequences. Here Russ shows the basics with a Syntheyes Texture Extraction Introduction, and then looks at Extracting textures from a mesh, and roto-masked [...]

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