5 Tips to Master Texture Bakes Like a Pro
On Mars 3D covers five tips to solve common texture baking issues in Substance Painter.
#b3d #substance #3Dpainter
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On Mars 3D covers five tips to solve common texture baking issues in Substance Painter.
#b3d #substance #3Dpainter
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Mari Extension Pack 6 R2 introduces new features and improvements like a new node editor and powerful Ramp Editor and more.
#mari
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cgSide harnesses the power of Bifrost Graph to demonstrate how to create edge wear and tear and edge damage to objects in Maya.
#maya3d #bifrost
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Bradley Animation shows how to make an abstract Spirograph animation using triangles, particles, and Geometry Nodes in Blender.
#b3d
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SilverwingVFX works with the new Particles from Cinema 4D 2024.4 and how to render them with Octane.
#c4d #particles #octane
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Jake In Motion shows how to rig characters quickly using RubberRig in RubberHose 3 for After Effects.
#aftereffects #rubberhose3 #rigging
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Simon Ubsdell shows how to create a colorful Spirograph animation in Blender using curves and simulation nodes in Blender Geometry Nodes.
#b3d #geoNodes
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Athanasios “Noseman” Pozantzis uses Fields to show how to emit particles in Cinema 4D from Vertex Maps.
#c4d #particles
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Shawn Astrom shows how to work with Maxon Redshift’s new Volume Displacement to create a planet from maps.
#c4d #redshift #standardVolume
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Simon Ubsdell uses Lua to create a BPM-Driven Sine Oscillator in Black Magic Design Fusion.
#fusion
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Ilir Beqiri shows the steps for rendering curves with Blender Grease Pencil.
#b3d
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LookdevX 1.3 has introduced the MaterialX data model, and here is a look at it in action.
#maya3d #lookdevx #materialx
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Inside the Mind covers working with Clamp and Fit functions for remapping and setting a range of values in Houdini.
#houdini #vex #vops
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SilverwingVFX shows how to create a script to rotate normal maps in Octane Render for Cinema 4D.
#c4d #octane #osl
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Luciano A. Muñoz Sessarego runs down all the technical stuff you should know about Blender Cameras.
#b3d
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Daniel Danielsson shows how to make clouds in Cinema 4D and render them using Redshift Renderer.
#redshift #c4d #clouds
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Reza Sarkamari walks through the new features and tools in Autodesk Maya 2025, including Bifrost and Modeling.
#Maya3d
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Jonathan Winbush runs through workflow and new real-time motion design tools in Unreal Engine 5.4.
#Unreal #mograph
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Helloluxx offers some tips for working with the Mograph Weight Tag Field to control the Modify Clone Parameter.
#c4d #fields #mograph
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Inside the Mind continues with his Introduction to Solaris and Karma series and shows how to block in and organize a USD scene in Houdini.
#houdini #solaris #karma
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Sardi Pax uses a simple fluid simulation setup to show how to create bubbling mud in Blender.
#b3d
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Stormvn 3D-CGi uses the basic infection node to simulate fire spreading in a Bifrost Graph.
#bifrost #Maya3d
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Kate Xagoraris shows how to cry like a pro and create static and dynamic tears within Side FX Houdini.
#houdini
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Dominik Ruckli shows how to build a Recursive Subdivision Capsule with Cinema 4D Scene Nodes.
#c4d #sceneNodes
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Roland Reyer shows off the new features of the Procedural Polygon Generator node for Bifrost for Maya.
#bifrost #maya3d #ppg2
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Athanasios “Noseman” Pozantzis shows how to use the Workplane in Cinema 4D, which can help with modeling tasks.
#c4d
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SilverwingVFX shows how to create a foam shader in Octane Render using Surfaces and Volumes.
#octane #c4d #volume
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Merkvilson’s new tool uses AI as a render engine as a fast way to create images, baking, and more right within Cinema 4D.
#c4d
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Flipped Normals offers a free 1-hour quick-start guide for complete beginners to dive into Mari.
#mari
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Flomotion shows how to work with the latest features in After Effects that let you import animated 3D Objects.
#afterEffects #gltf
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MographPlus shows how to work with Chaos Scatter to distribute objects and instances in V-Ray for C4D.
#c4d #vray #choasScatter
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Academic Phoenix Plus shows an easy way to create an IK/FK Switch in Maya for limbs.
#maya3D
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Simon Ubsdell quickly delves into the world of expressions in Fusion, writing them with Lua.
#fusion #resolve #lua
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Simon Ubsdell covers creating distressed edges in Blender using a shader-node setup, plus some tips.
#b3d
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Johnny Fehr covers the lookdev part of the skin displacement technique he uses to create a realistic skin material.
#houdini #renderman
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Inside the Mind gives an introduction to working with Solaris and Karma within Houdini 20.
#houdini #solaris #karma
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Expresso Mechanic TV shows how to use Xpresso and Python to control a character’s limbs in a floating body rig.
#c4d #xpresso #python
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SilverwingVFX shows how to make the best glass materials possible with the Blender Cycles render engine.
#b3d #cycles #glass
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Helloluxx covers creating elaborate effects using Cinema 4D’s Fields in multiple places and managing them with the Group Field.
#c4d #fields
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Chetal Gazdar covers everything you need to know to create a procedurally-driven woven basket in Side FX Houdini.
#houdini
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PixelAffair shows how to create a mesh growth animation in C4D using two materials, the Mograph Module and Volumes.
#c4d
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Blender Made Easy channels show how to create fire and smoke simulations for Eevee with this simulation beginners guide.
#b3d #simulation #Eevee
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Substance Sampler Texture Generators are a great way to quickly create fabric and textile designs.
#substance #3d #Sampler
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Athanasios “Noseman” Pozantzis shows an easy way to move simulated rigid bodies on a spline in Cinema 4D.
#c4d
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Ukramedia shows how to create dynamic text color in After Effects based on the background color it’s on.
#afterEffects
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Reza Sarkamari dives into the process of retargeting character animation in Unreal Engine.
#unrealEngine
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With this speed-run video, 3dEx shows a workflow for creating a stylized cannon using Maya, Zbrush, and 3D Painter.
#maya3d #zbrush #3d #painter
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cgSide covers more terrain-building tips showing how to use Height Fields to create cliffs in Side FX Houdini.
#Houdini #HeightFields
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Ruan Lotter shows how to create an easy underwater ripple effect using Fusion or Resolve.
#fusion #resolve
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Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya.
#maya3D
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