Author Archives: lesterbanks

mz_ctrlCreator for Maya Provides Ease & Choices for Rigging Controls

Tweet mz_ctrlCreator is a script for Maya that allows you to create over 40 rig control shapes easily. mz_ctrlCreator control creator script for Maya also allows users to create groups to maintain control values, options to change controller colors, as well as the option to combine shapes to create unique controllers. Check out the mz_ctrlCreator [...]

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Understanding Scale in RealFlow

Tweet Florian Koebisch covers the concept of scale in Realfow which is a really misunderstood one, or as Florian notes, scale may not taken into consideration at all. In the world of any type of dynamics scale is important for creating realism, and in RealFlow in particular, it is the difference between a water simulation [...]

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Creating Ropes in Zbrush

Tweet David Langley demonstrates a simple technique for creating ropes in ZBrush using the CurveLineTube Brush.

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Casting Shadows for Compositing in Cinema 4D

Tweet The Pixel Lab’s Joren Kandel with a look at how to set up a scene in Cinema 4D to cast shadows that can be used for compositing in After Effects. Check out the tutorial for Casting Shadows for Compositing in Cinema 4D and After Effects here. Joren Kandel writes: In this tutorial I’ll how [...]

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Rotoscoping Using Mocha Pro & After Effects

Tweet Peter Bohush posts a video review of Mocha Pro and also a tutorial on using Mocha Pro in conjunction with After Effects for Rotoscoping tasks. Peter Bohush writes: A video review and tutorial on rotoscoping with Mocha Pro and After Effects. Read the separate online review in the February edition of NewEnglandFilm.com. Mocha Pro from ImagineerSystems.com. I’m a [...]

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Creating a Shattering Glass Effect using nCloth in Maya

Tweet FermiCG posts a new tutorial showing how to create a shattering glass effect using nCloth in Maya for the dynamics animation. Check out the tutorial for Creating a Shattering Glass Effect using nCloth in Maya here.

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Get Started with Allegorithmic Substance

Tweet Allegorithmic posts a quick look at getting started with Substance, Allegorithmic’s multi-channel parametric “smart” texture format with support found in many popular 3D applications. Check out Get Started with Allegorithmic Substance here.

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Copy Animation To A Referenced Rig In Maya

Tweet Marco Giordano show how to copy animation to a referenced rig in Maya using his Maya freeware script Animation Import Export which will allow you to build your own custom library for exporting and importing animations in Maya. Marco Giordano writes: Hi guys in this quick tutorial i’m showing a way to use my [...]

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Creating A Random Word Cycle Expression In After Effects

Tweet David Torno continues his series on short and effective After Effects Expressions tutorials “Expresshorts” and looks at creating a text layer in After Effects that can randomly cycles through an array of words through a little expression in After Effects. Check out the post for the tutorial for Creating A Random Word Cycle Expression [...]

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A Simplified Look at Mental Ray Unified Sampling

Tweet David Hackett with a post looking at Unified sampling in Mental Ray by way of the Elemental Ray Blog. unified sampling is a sampling algorithm for Mental Ray which has a bit of intelligence to it compared to the brute method of Anti-Aliasing sampling. Check out the post for A Simplified Look at Mental [...]

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