Tweet Nick McGavern demonstrates how to take existing geometry in ZBrush and edit the topology so the model is better suited for production needs. This is a short demo showing how to take existing geometry and to edit the geometry/topology to better suit your mesh needs. Load a Zsphere. Tips -Hovering over the verts will [...]
-
Recent Comments
- venkatramanan on bt_fluidShadedParticles maya fluid shaded particles in one click
- meggie on creating an animated Fold out Effect in after effects
- Robert Fornof on Using BLAM The Blender Camera Calibration Toolkit
- Nate on Flying Through a Nebula Using After Effects & Trapcode Form
- Chris Schroeder on Character Design, Setup & Animation using After Effects
Categories
-
Warm & Friendly places
-





