Category Archives: 3D

blender faking reflections & realtime reflections

Jonathan Williamson of CGCookie is back in this quick Blender 2.5 video tip we demonstrate how to easily fake reflections for objects when you do not have an environment around the object to reflect or do not wish to use raytracing. Tip: Faking Reflections from CG Cookie on Vimeo. Later… Max Hammond watched the CGcookie [...]
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mocha & nuke 2d-3d conversion tutorial

Martin Brennand of Imagineer runs through a basic 2D-3D stereoscopic conversion setup using mocha V2 and Nuke 6… Some intermediate knowledge of mocha & Nuke required. 3D glasses optional! mocha & Nuke 2D-3D conversion tutorial from Ross Shain on Vimeo.
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maya baking animation for torque3d & unity 3d

Matthew Board in this video tutorial baking animation in Maya for use with game engines such as Torque3D and Unity 3D – for those who want to learn how to use IK rigs in Maya for Torque 3d and for Unity 3d. Baking Animation in Maya for Torque3d and unity 3d from Matthew Board on [...]
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public beta of rendergin realtime raytracing

RenderGin (formerly known as Augenblick MMV) has been released as a public beta. RenderGin is a realtime rendering application that prides itself on ease of use and the ability to handle an extreme amount of polygons also with ease. “RenderGin is the best application for rendering extremely large scenes. It requires around 2 GB of memory [...]
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houdini python api masterclass

Side Effects is providing this Houdini Masterclass video titled “Python Tips and Tricks” which includes information on new Python features in Houdini 11. Presented by Senior Software Developer Luke Moore, this video introduces you to a wide variety of important concepts. Topics include an introduction to Houdini’s Python API, scripting digital assets, implementing nodes in [...]
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blender creature retopology & normal mapping

Jonathan Williamson of CGCookie in this Blender 2.5 video tutorial he shows us how to retopologize a high-resolution, sculpted creature head to create a low-resolution version suitable for rendering and/or a realtime environment. Jonathan also goes on to bake out a normal map from the high-resolution model to the low-resolution. Creature Head Retopology and Normal [...]
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maya cgfx shader writing part 3

Leo Covarrubias with Video 4 of the Maya CGFX shader writing tutorials, this one covers how to work with multiple lights and light colors in our shader through a light loop. Also we add the ambient color attribute which rounds out our basic attributes. Check out what you may have missed from previous entries here. [...]
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maya custom color pass use transparency new feature

Ash Aiad posted on MayaStation some details on the new custom color pass use transparency feature in Maya 2011 to check out. “In the new Custom Color Pass we can use Transparency new Feature to be added in the render pass… This feature works nicely when the Shader is plugged into color – but what if [...]
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setting up an hdri using vray for maya

Edgar Mihailov in a Quick-tip tutorial shows artists new to Maya, and/or it’s relatively new Vray plugin, how to utilise High Dynamic Range Images (HDRIs) to illuminate your scenes, providing realistic reflections in the process. HDRI is now a standard across almost all rendering software and it’s an extremely useful thing to learn how to [...]
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graffiti analysis 3 available for download

Graffiti Analysis is an extensive ongoing study in the motion of graffiti. Custom software designed for graffiti writers creates visualizations of the often unseen gestures involved in the creation of a tag. Motion data is recorded, analyzed and archived as Graffiti Markup Language (.gml) files, a specifically formatted XML file designed to be a common [...]
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