Featured Post
- vanishing point tutorial, in depth (after effects tutorials)
Pages
-
Recent Comments
-
Recently Posted
Recent categories
- 3D
- after effects
- after effects tutorials
- animation
- computers
- craziness
- design
- fancy
- filmmaking
- illustrator
- maya
- maya dynamics tutorial
- maya modeling tutorials
- maya rendering tutorials
- maya rigging tutorials
- maya texturing tutorials
- maya tutorials
- motion
- oddities
- photoshop
- photoshop tutorials
- rendering
- tutorials
- typography
- Uncategorized
- vfx
-
RSS Links
Category Archives: 3D
nextlimit offering deals on realflow 4
With the impending release of Realflow version 5, Nextlimit technologies is offering some deals on Realflow version 4.
Option 1: RealFlow 4 licenses for 4CPU are now available for only $2000/€1500 – a massive reduction from the original price of $3400/€2500! Licenses bought under this promotion also include a free upgrade to RealFlow 5! If you [...]
Posted in 3D Leave a comment
octane render 1.0 released
Octane render from Refractive Software is out of beta and available as release 1.0 today. Octane render is a fully GPU accelerated, fully interactive, fully unbiased interactive Physically Based Render Engine.
Posted in 3D Leave a comment
unity 3.0 coming soon
Unity announced the upcoming Unity version 3.0 with many new features such as a unified editor for all versions, Beast Light-mapping, Occlusion Culling, Deferred Rendering, PS3 and iPad support as well as source level debugging with MonoDevelop. Unity is also offered as a pre-order – where you can save $300 off the regular price of Unity Pro. You’ll get immediate access [...]
Posted in 3D Leave a comment
automatic sticky lips solution for maya
Richard Kazuo Maegaki with a MEL Script for Autodesk Maya that automatically give the lips of your face model a sticky lip effect when the mouth opens and closes. The script is available for download as well, try it out here. As a note, the “automatic” is in the set up of the effect, the [...]
Also posted in maya Leave a comment
archer, a look into the process part 4- the mountain of work
Neal Holman, Art Director for the animated series Archer continues his look into the process of the show with a look into how they climbed over the mountain of work in the making of the pilot show. I love the example images of the rendered background, and then the painted-over-top of rendered background – brilliant.
Also posted in animation Leave a comment
shapeshifter AE, new 3D plug-in for after effects
Mettle, creators of Freefom AE a plugin that utilizes a proprietary 3D engine to offer 3D curvilinear warping and displacement, has recently shown a bit of their newest effort for adobe after effects, a plugin called shapeshifter. Shapeshifter is a new 3D plugin for adobe after effects that is hardware accelerated, and has lattice deformation control [...]
Also posted in after effects Leave a comment
archer, a look into the process part 3- backgrounds!
Neal Holman, Art Director for the animated series Archer continues his look into the process of the show with a look into how the backgrounds came about. I love the example images of the rendered background, and then the painted-over-top of rendered background – brilliant.
Also posted in animation Leave a comment
technical artist reel of dustin nelson
Technical Artist Reel from Dustin Nelson on Vimeo.
Here is a short reel of some of my work. All work done by me, with the exception of the lighting, texturing and rendering of the Daspletosaurus. I hope you enjoy, and I would love to hear your feedback. Thanks for watching!
Also posted in animation Leave a comment
in depth node based compositing with eyon fusion
Kert Gartner goes over node based compositing in depth with eyeon fusion… every single node explained.
In-depth Node Based Compositing Tutorial with Eyeon Fusion from Kert Gartner on Vimeo.
http://vfxhaiku.com
Compositing Love… | Every Single Node Explained | Details are the Key…
In this 45 minute tutorial, we take a look at a final shot for the Open [...]
Also posted in vfx Leave a comment

unlimited detail technology, unlimited point cloud data in software