Category Archives: 3D

fxguidetv from siggraph 2010

FxguideTV with episode one of likely many from the Siggraph 2010 show, in this episode an interview with Master Zap about iRay and Mental Mill, Mental Images new interactive photorealistic rendering technology and Shader creation application respectively. Also, an interview with nVidia about the Quadro 4000, Quadro 5000, and Quardo 6000 Fermi cards and Cuda GPU processing. [...]
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introduction to nukex free training kit

The Ignis Fatuus site has posted a free introduction to NukeX with instructor Abhishekk Pandey. The course covers the interface of Nuke, Project settings, Navigation and everything in between to get one oriented in using the NukeX compositor. “With this training kit presented by ignisfatuus on NukeX, we will : Learn basics of Nuke’s versatile interface & [...]
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pulldownit broken dominoes tutorial

Esteban Cuesta in this tutorial showing us how to set up a broken dominoes an simulate it in Maya with pulldownit plugin – pretty cool. Broken dominoes tutorial with Pulldownit from Esteban Cuesta on Vimeo. Pulldownit! is a brand new dynamics solver for Maya which allows for the creation of fractures as well as massive [...]
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e-on announces vue 9

At the Siggraph show, E-on took the opportunity to announce and preview some of the features of Vue 9. Capitalizing on breakthrough technologies introduced in previous versions, Vue 9 will also deliver a number of important new features such as: EcoSystem 4: dramatically reduced flickering, optimized rendering and memory management for Dynamic EcoSystems, and more… Relighting: [...]
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pixel farm’s PFmatchit, next generation tracking

The Pixel Farm has announced what it calls the a giant leap forward in tracking software, PFMatchit. PFMatchit is 64 bit, node based, and cheap listed at a price of around $700.00 available some time in August. This is not a slimmed or limited version of PFtrack, this is a whole new application that was [...]
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SPI, ILM join for alembic, open source exchange format

At the ACM SIGGRAPH conference today visual effects houses Industrial Light & Magic (ILM) and Sony Pictures Imageworks announced a co-developed open source project titled Alembic. At its core, Alembic is a computer graphics interchange format focused on efficiently storing and sharing animation and visual effects scenes across multiple software applications. It was designed to [...]
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sidefx releases houdini 11

Side Effects Software has announced the immediate release of Houdini 11. With a focus on productivity, Houdini features the new FLIP fluids solver, which offers speed and control to automatic fracturing of RBD objects as well as a re-architected shader building workflow, where artists will be able to work much more effectively with Houdini 11. [...]
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more zbrush 4 details from siggraph

Pixologic has released a few more details on the upcoming anticipated multi-platform release of zBrush, the company’s 3D sculpting tool. Mostly the details in the post deal with the purchase, upgrade paths and availability of zBrush 4, along with a gallery of images created with the beta of zBrush 4, an unveiling of the ZBrush [...]
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studioGPU announces machstudio pro 2

StudioGPU annouces MachStudio Pro 2 with new renderman support, and creative options for students. MachStudio Pro is a virtual real-time studio environment that allows artists to work with 3D lighting, camera views and multi-point perspectives in an interactive non-linear fashion to produce real-time high-fidelity views as they will appear in the final rendered format. StudioGPU also [...]
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3d looney tunes roadrunner & coyote

A short clip of the new 3D animated Looney Tunes that we have all been hearing so much about… The look is great, the animation is great, and this is so very cool! Find out more at Cartoonbrew.
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