Category Archives: 3D

Jupiter Jazz Acquires Appleseed Physically Based Rendering Platform

Tweet Recently, /*jupiter jazz*/ has announced entering into a long term technology licensing agreement with rendering software architect François Beaune resulting in the acquisition of the appleseed open source renderer. Jupiter Jazz notes that it is commited to keeping appleseed a true open source project, where appleseed creator François Beaune will continue to lead the [...]

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ReelFX’s John Neumann Looks at Python List Comprehension

Tweet John Neumann the ArrantSquid looks at Python List Comprehension which is is basically a way of creating a new list based off of an existing list and a subset of traits. Check out the article for Python List Comprehension here. John Neumann Writes: So it’s been a while since I updated anything on here. [...]

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How To Edit Model Topology in ZBrush

Tweet Nick McGavern demonstrates how to take existing geometry in ZBrush and edit the topology so the model is better suited for production needs. This is a short demo showing how to take existing geometry and to edit the geometry/topology to better suit your mesh needs. Load a Zsphere. Tips -Hovering over the verts will [...]

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Maya Array Based on Surface / Curve Scripts for C4D Like MoGraph Effects

Tweet Maya Array Based on Surface, and Maya Array Based on Curves are two $80.00 Scripts available from RGBA which both allow you to make array of objects on surface or a curve that can be animated by array by attributes and textures, making it easy to create Cinema 4D moGraph type of animations in [...]

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Skin wrap for Maya An Alternative to the Wrap Deformer Using Skin Cluster

Tweet Valerio Di Napoli shares his Skin wrap for Maya Which is an alternative to the Wrap Deformer Using Skin Cluster written in Python and Freeware. Check out the Skin wrap for Maya An Alternative to the Wrap Deformer Using Skin Cluster here.

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3D Realism Practical & Easy Workflows

Tweet Jamie Cardoso posts an excerpt from his new book 3D Realism Practical & Easy Workflows (Volume 1) aimed at intermediate and advanced users who may or may not be familiar with rendering engines and wish to consistently/repeatedly produce high end marketing renders while implementing 3 simple steps: Pre-Production, Production and Post-Production. Check out the [...]

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Animating with ImageMetrics FaceWare

Tweet ImageMetrics posts a look at how to animate using Image Metric FaceWare, their performance driven animation technology for film and game industries. Image Metrics FACEWARE is a performance-driven animation technology for the film and games industry. FACEWARE utilizes a marker-less video analysis technology and artist-driven performance transfer toolset to deliver ultra high fidelity, highly [...]

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Creating Particles Turning into Type using Nuke

Tweet SentientCinema posts a look at creating Particles turing into type using Nuke and After Effects for finishing which is actually a Behind the scenes look at the creation of the vfx behind for the teaser trailer to UPLDR by SentientCinema.

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Velocity Expression For Turning Particles In Maya

Tweet republic of 3d with a quick look at creating an expression to turn particles in the direction they are traveling in Maya based on a forum discussion that can be found here. republic of 3d writes: this code was suggested by Eric Cloutier on cgtalk to make better turning particles. ive added a simple [...]

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Using Graph Editor Redux Redesigned Graph Editor for Maya

Tweet A look (from cgjedi) at using the Graph Editor Redux which is a freeware addition that completely redesigns the Graph Editor in Maya. Not only does it reorganize the classic graph editor functions, it provides new tools that many animators have found extremely helpful in massaging animation performances. For more information, check out the [...]

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