Category Archives: 3D

Make polygroups in ZBrush Using UV mapping

Tweet Henning Sanden with a quick tip for ZBrush where you are able to create polygroups in ZBrush through UV Mapping which carries the advantage of accuracy over instance mapping, or hiding. Henning Sanden writes: In this video, I’m showing how to make polygroups in ZBrush using UV mapping. The main advantage here is that [...]

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Forester for Maya Creates Lots of Objects Across a Surface

Tweet Anthony Aslangul shares his Forester script for Maya which allows you to generate a large amount of objects across a surface. Useful for creating forest scenes, rocks or debris or tiny mechanical details on a hard-surface model. Check out Forester for Maya, duplicating objects on a surface here. Anthony Aslangul writes: Forester is Maya [...]

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Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs

Tweet Suchan Bajracharya shares a process workflow tip for creating extracted facial Blend Shapes in Maya for an existing facial rig quickly and efficiently. Check out the Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs here. Suchan Bajracharya writes: This video goes over a little process/tip on how we can extract facial shapes [...]

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Maya Curve Converter Converts MEL Curves to Python

Tweet Carey McGarvey Jr. shares his Maya Curve Converter Script which provides a handy interface for converting MEL curves in Maya to Python while storing the curve code so you can return to Curve Converter tool and re-create the stored curves you have. Check out the Maya Curve Converter script here. Carey McGarvey Jr. writes [...]

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Wing It

Tweet Wing It from The Animation School on Vimeo. This Short Film Animation Project has been created by students of The Animation School to gain vital work experience. They study more about scripting, on-set production which includes post production where such skills as editing, sound recording, special effects creation and compositing are learned. Credits are [...]

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Princess

Tweet Princess from Rob Sweetman on Vimeo. Production Company: Picasso Pictures, LondonExecutive Producer: Jane Bolton, Richard PriceProducer: Richard PriceDirector: TokyoplasticProduction Manager: Shiraz Peer Liberman Concept Artist: Damian Johnston Matte Painters: Nicolas Loudot, Carlos Nieto, Eduardo Bera Modeller & Texture Artists: Andrew Hickinbottom, Martin OchengRigger: Mark Tsang Animators: Janek Lender, Dominic Griffiths, Ricardo David Generalist: Dorianne [...]

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Creating Realistic Animated Grass in Blender

Tweet Andrew Price with a new tutorial from the Nature Academy on creating realistic animated grass in Blender using softbody simulation. Check out the Creating Realistic Animated Grass in Blender tutorial here.

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Unfolding Objects in Cinema 4D using Xpresso

Tweet A look at using Xpresso to unfold objects in a Cinema 4D scene by youmograph with a step by step look at how to achieve an unfolding effect with some expressions and some simple controls. Check out the YouMoGraph site for more great tutorials in Cinema 4D. You MoGraph writes: In the scene, there [...]

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Sculptris Basics & Quick Tips for Sculpting

Tweet Alex Myers takes a look at some of the basics of using Sculptris and provides some quikc tips along the way by covering blocking out forms, using the clay mode for the draw tool, and some other tips.

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The Foundry Continue to Shake-­up 3D Paint with Release of MARI 1.4

Tweet The Foundry have recently updated Mari to 1.4 including which includes some really great new features such as the import entire layered PSD files, support for OpenColorIO Based Linear Color, a new Tri-Planar Shader Module, as well as the addition of an Adjustment Layer Shader and an updated Enviroment Sphere Shader Module. Check out [...]

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