Category Archives: 3D

Creating a Shattering Glass Effect using nCloth in Maya

Tweet FermiCG posts a new tutorial showing how to create a shattering glass effect using nCloth in Maya for the dynamics animation. Check out the tutorial for Creating a Shattering Glass Effect using nCloth in Maya here.

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Get Started with Allegorithmic Substance

Tweet Allegorithmic posts a quick look at getting started with Substance, Allegorithmic’s multi-channel parametric “smart” texture format with support found in many popular 3D applications. Check out Get Started with Allegorithmic Substance here.

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Copy Animation To A Referenced Rig In Maya

Tweet Marco Giordano show how to copy animation to a referenced rig in Maya using his Maya freeware script Animation Import Export which will allow you to build your own custom library for exporting and importing animations in Maya. Marco Giordano writes: Hi guys in this quick tutorial i’m showing a way to use my [...]

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A Simplified Look at Mental Ray Unified Sampling

Tweet David Hackett with a post looking at Unified sampling in Mental Ray by way of the Elemental Ray Blog. unified sampling is a sampling algorithm for Mental Ray which has a bit of intelligence to it compared to the brute method of Anti-Aliasing sampling. Check out the post for A Simplified Look at Mental [...]

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Creating Mystify Screensaver Effect in SideFX Houdini

Tweet Mathew Foscarini shows how to create repeating geometric shapes in SideFX Houdini, much similar to some popular screensavers. Mathew uses particles in Houdini to draw the geometric lines for the screensaver effect. Mathew Foscarini writes: In this tutorial I’ll demonstrate how to use particles to create lines that bounce around in different colors. Reproducing [...]

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Creating a Parametric Bridge in Maya

Tweet Chris Kroner walks through the process of creating a parametric bridge in Maya using Curves and Surfaces for a procedural tectonic model based on a single curve driver.

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Espejos de Piedra

Tweet Espejos de Piedra from ~ Liv on Vimeo. Finally!!!…the third work of the project ~ Liv I used the same process than the other works, but I changed the max4live patch, and I added a plug that allow make an average to follow the amplitude of sound, then transform the signal in an envelope [...]

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Temps Mort

Tweet Temps Mort from Temps Mort on Vimeo.

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Understanding Differences Between Expand and Extrude in 3DCoat

Tweet The Candyfloss Kid demonstrates the practical working difference between doing an expand in 3DCoat versus doing an extrude when brush sculpting in 3DCoat’s Voxel Surface mode. The Candyfloss Kid writes: Found this ye olde video lurking on my hardrive explaining the practical working difference between the expand tool and the extrude tool when brush [...]

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Using Spline Projections in Cinema 4D

Tweet Eugene Opperman from Muse Creative shows how effective using spline projections in Cinema 4D, a solution for many tasks. Eugene Opperman writes: Hi friends, today’s a quick tutorial, but shows a very important feature inside Cinema 4D – Spline Projection. Take a look and I’m sure you’ll know instantly how you can use this [...]

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