Category Archives: 3D

Disintegration & Reintegration in Cinema 4D

Tweet Pariah Studio’s Rob Redman looks at disintegrating objects in Cinema 4D and also re-Integrating them again using the standard tools in Cinema 4D. Rob Redman writes: A favourite topic and one that keeps coming back is how to effectively destroy objects in Cinema 4D. There are a huge variety of methods and tools available [...]

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Creating Asteroids by Instancing in Houdini

Tweet Ryan DowlingSoka steps up with a tutorial for Houdini and shows how to create an asteroid field by means of instancing in Houdini. Ryan DowlingSoka writes: This is a tutorial for instancing in Houdini. We will be creating an asteroid field to show some of the attributes you can use on a set of points [...]

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Texture Extraction in SynthEyes 2011

Tweet Russ Andersson demonstrates the Texture Extraction Capabilities in SynthEyes, a feature that has popped up in SynthEyes 2011 where the Texture-extraction system creates new low-noise textures and panoramic backdrops from image sequences. Here Russ shows the basics with a Syntheyes Texture Extraction Introduction, and then looks at Extracting textures from a mesh, and roto-masked [...]

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Character Rigging & Animation in Cinema 4D R13

Tweet Brian Horgan shows how to rig a simple character using the new Character Builder in Cinema 4D r13 which also involves painting weights for deformations using the Pose Morph Tag, and creating a simple walk cycle using CMotion. from the tutorial description: Brian Horgan - http://www.graphite9.com/ - shows how to use CINEMA 4D Studio R13 to: [...]

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Introduction to Set Driven Keys in Maya

Tweet Pat Imrie with a quick look and overview explaining Set Driven Keys in Maya and provides a few examples of how to incorporate them into a workflow.

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An Overview of Creating Simulations in Naiad

Tweet Bouchakour Farid takes a look at the workflow involved in creating simulations in Naiad, Exotic Matter’s high end fluid simulation software with this general overview of Naiad and its nodes. Naiad is Exotic Matter a high end fluid dynamics and simulation software. Naiad’s dynamics solver and simulation framework capable of producing animations of dynamic bodies [...]

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emNewton 2.0 for Softimage

Tweet Eric Mootz recently posted a *STUNNING* example of his new emNewton 2.0 for Softimage which is a plugin for Softimage’s ICE can be used to create simulations that are driven by an implementation of Sir Isaac Newton’s Law of universal Gravity, such as solar systems or stars with an accretion disc. emNewton 2.0 for [...]

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Relationship of Live Clay vs Scaling Voxels in 3DCoat

Tweet Leigh Bamforth takes a look at how the live clay tool in 3DCoat can be affected by overall scale, which may create issues of brush skipping / spacing at low object scale.

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A Brief Introduction To Working With Zbrush’s GoZ Plugin

Tweet Arnab Bhadra takes a beginners look at using the ZBrush GoZ Plugin which will allow you to work seamlessly between ZBrush and other applications such as Maya. Check out the Brief Introduction To Working With Zbrush’s GoZ Plugin tutorial here. from the tutorial description: In today’s tutorial artist Arnab Bhadra will give you a [...]

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Cinema 4D d_PolySize MoGraph Effector rescales Clones to Polygon Size

Tweet Douwe shows off his d_PolySize MoGraph Effector for Cinema 4D which will allow you to resize Clones to a polygon size easily in Cinema 4D. Check out the Cinema 4D d_PolySize MoGraph Effector rescales Clones to Polygon Size download here. (direct download link) Douwe writes: Here’s a new MoGraph Effector I patched together: The [...]

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