Category Archives: craziness

2.5D photography, realtime roto soon?

Michal Zalewski is one crazy cat I would say – he has built his own “simple and reliable” 2.5D photography rig / system. If you have ever used z-buffer data from a 3D application, or for those you you who are old school, a black-fog pass in 3D, you will certainly understand the benefit of [...]
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a great 5 step method to learn maya

How easy is this?!  I am not entirely clear what I was thinking at the time that I typed in this search into a popular “how-to” website… I can clearly say that I have no idea what they were thinking by even listing such a distilled learning path for Autodesk Maya, I have to laugh [...]
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crazy parametric reshaping of human bodies in images

As I watched this I was a) amazed at the direction that computer graphics were taking in terms of the simplicity behind the use of the tools that sit in front of what must be some insane math, and b) do we really need this level of automation for this particular task… Can’t we just [...]
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first look at Mari, the foundry interview

FxGuideTV with an exclusive interview with The Foundry’s Bill Collis and Jack Greasley, and look at The Foundry’s new 3D paint package Mari. There were parts of the demo where my jaw physically dropped, seriously holyhell y’all. Also I must say that Mike Seymour is seriously on top of this stuff with some really great questions. [...]
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restoring the original nostromo from the movie alien

Grant McCune Design recently took on the task of restoring the original Nostromo ship from the movie Alien commissioned by the Prop Store of London. The original model, which is much bigger than i expected, apparently sat out in the elements including rain for about 20 years, and for some of those years, the ship [...]
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using processing, wii remote, to issue commands to Maya

I recently came across a neat bit of nerdiness –  j. fernsler’s project where he is using Processing to issue commands to Maya using a wii nunchuck. j. fernsler says: “After watching the behind the scenes features to the latest Star Trek, I was struck by a couple of things. First, how JJ Abrams created [...]
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your favourite image editing app will scale this wrong.

Or at least that’s what Eric Brasseur is saying – “There is an error in most photography scaling algorithms. All software tested (August 2007) had the problem: The Gimp, Adobe Photoshop, CinePaint, Nip2, ImageMagick, GQview, Eye of Gnome, Paint and Krita. Also three different operating systems were used: Linux, Mac OS X and Windows.” He is [...]
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mocap for trees

Computer scientists at the University of Bath have developed a new way of making life-like animations of trees using video footage of the real thing. Not only does it create animation of the tree’s movement, but it also creates a 3d model from the same video footage. Um, holy crap! Dr Peter Hall and Chris [...]
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have legos, milk and a webcam? then you have a 3d scanner my friend.

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cameron talks about the technology behind avatar

VFX World Magazine talks to James Cameron about some of the technology used to make Avatar. You will probably see a lot of these types of articles around the web over the next little bit, and I was finding the “avatar over-saturation” a bit… well over-staturated, however after seeing the film it is all well [...]
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