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Category Archives: craziness
transformers 2 concept art | ben procter
Ben Procter’s transformer 2 concept art displayed at conceptartworld.com. Check out Ben Procter’s web site for some amazing looking maya playblasts and test renders of the transformer stuff… kind of jaw-dropping. Transformers 2 craziness at amazon -forget the story watch the CG frame by frame for xmas. [amazon-product image="613JpLLDqXL._SL160_.jpg" type="image"]B002IOPYQG[/amazon-product]
Also posted in 3D, vfx Leave a comment
using coordinates for instant cloning
A really interesting bit of research using a coordinate based approach for instant and immediate cloning of large regions. Read more information on the technology in the white-paper. Make sure though you download the demonstration cloning app available for both mac and windows.
Also posted in vfx Leave a comment
ProFORMA, Feature based Online Rapid Model Acquisition
Qi Pan, Gerhard Reitmayr and Tom Drummond in the Division of Information Engineering at Cambridge University Engineering Department developed this little bit of craziness called ProFORMA. ProFORMA is a system designed to enable on-line reconstruction of textured 3D objects rotated by a user’s hand- holy crap! ProFORMA was a winner of ISMAR Best Demo Prize of 2009. For [...]
Also posted in 3D, computers Leave a comment
hologram on an iPhone: iHologram by david oreilly
I have always been a fan of David Orleilly’s animations so when I watched this, I got pretty excited – its the cat from the animation Please Say Something! The iHologram iPhone application works by assuming that a viewing angle will be between 35-45 degrees, which is more or less the viewing angle when the [...]
Also posted in 3D, animation Leave a comment
socalled – you are never alone
I stumbled across this delicious bit of weirdness the other day from Benjamin Steiger Levine, via changethethought. Craziness!
Also posted in animation Leave a comment
drawing in the future
ILoveSketch, a 3D curve sketching system using a simple interface and gestures, creates NURBS curves in 3D space from sketched strokes that are represented by approximated beziers. This has to be one of the most elegant interface and gestural principles i have ever seen while dealing with something as complex as virtual 3d space. Very [...]
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dense realtime optical flow