Category Archives: craziness

dense realtime optical flow

Holy crap! are you kidding me?! This is a realtime computation of dense optical flow, and even though the image is fairly low, I can’t believe they are able to do it at all.  The color encodes the direction of moving pixels, and intensity their speed. Implemented using CUDA, running on a single GeForce 8800 [...]
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transformers 2 concept art | ben procter

Ben Procter’s transformer 2 concept art displayed at conceptartworld.com. Check out Ben Procter’s web site for some amazing looking maya playblasts and test renders of the transformer stuff… kind of jaw-dropping. Transformers 2 craziness at amazon -forget the story watch the CG frame by frame for xmas. [amazon-product image="613JpLLDqXL._SL160_.jpg" type="image"]B002IOPYQG[/amazon-product]
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using coordinates for instant cloning

A really interesting bit of research using a coordinate based approach for instant and immediate cloning of large regions. Read more information on the technology in the white-paper. Make sure though you download the demonstration cloning app available for both mac and windows.
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ProFORMA, Feature based Online Rapid Model Acquisition

Qi Pan, Gerhard Reitmayr and Tom Drummond in the Division of Information Engineering at Cambridge University Engineering Department developed this little bit of craziness called ProFORMA. ProFORMA is a system designed to enable on-line reconstruction of textured 3D objects rotated by a user’s hand- holy crap! ProFORMA was a winner of ISMAR Best Demo Prize of 2009. For [...]
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hologram on an iPhone: iHologram by david oreilly

I have always been a fan of David Orleilly’s animations so when I watched this, I got pretty excited – its the cat from the animation Please Say Something! The iHologram iPhone application works by assuming that a viewing angle  will be between 35-45 degrees, which is more or less the viewing angle when the [...]
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socalled – you are never alone

I stumbled across this delicious bit of weirdness the other day from Benjamin Steiger Levine, via changethethought. Craziness!
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drawing in the future

ILoveSketch, a 3D curve sketching system using a simple interface and gestures, creates NURBS curves in 3D space from sketched strokes that are represented by approximated beziers.  This has to be one of the most elegant interface and gestural principles i have ever seen while dealing with something as complex as virtual 3d space.  Very [...]
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structural image editing and recomposition

We have seen simple scene carving in recent iterations of ps, but the addition of a constraint system would drastically improve the content aware scale we have now, into something a little more useful than the simple weighting of image regions.  Interactive inpainting regions, and image reshuffling with constraints and retargeting would seriously be a [...]
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