Category Archives: maya rigging tutorials

Maya Blend Node IK FK Switching

Tweet Jeremy Parrish adds another alternaitive look at creating an IK/FK Blend Switch by using Blend Color Nodes to take the place of Constraints in Autodesk Maya. Check out Jeremy Parrish’s site for more Maya rigging tips and tricks.

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Creating a Pipe Primitive in Maya With Custom Attributes Using Assets

Tweet Autodesk’s Cory Mogk with a pretty great look at creating pipes in Maya. Well, in actuality creating pipes is nothing new, however… Cory goes through creating a digital asset using Maya’s Assets and Containers to essentially create a flexible and completely portable pipe primitive… some really useful stuff here! Check out the post on [...]

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Tip for Tracing Arcs in Maya Animations

Tweet Vedanth Rajan shares a quick technique for tracing our arcs in MAya when creating an animation by using motion trails on a specific part of the character you are working on.

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Hand Roll Overview for Character Rigs in Maya

Tweet Jeremy Ernst shares his character hand roll technique as an overview for how he sets up hand roll controls for bend and side attributes for a character’s hand in Maya.

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Maya Dual FK Shared Joint rotation

Tweet Jeremy Parrish shows how to set up a dual FK shared joint rotation in Maya which will allow you to move an FK joint from its pivot point and connected pivot point essentially giving you a limited amount of IK control within the FK network. Jeremy writes: “Dual FK – This is a system [...]

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MasterClass on Live Animation Binding in Maya

Tweet Mark Jackson posts his MasterClass on Maya Live Animation Binding a method for transferring character animations between any source data and any given animation rig using a Maya binder template file. Mark Jackson writes: “This MasterClass will outline a method of transferring character animations between any source data and a given animation rig using [...]

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Getting Started with Joints & Smooth Skin Bind in Maya

Tweet Stuart Christensen looks at the very basics of joint systems in Maya, and using Smooth Skin Binding, a great introduction for beginners looking to start understanding rigging. Stuart Christensen describes his tutorial: “You have to start somewhere when it comes to rigging and hopefully this tutorial by Stuart Christensen will show you the process [...]

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Maya BlendShape Tips & Tricks

Tweet Steven Roselle with a presentation that was done for the Austin GDC Online where he shares some tips and tricks when creating BlendShapes in Maya. Steven Roselle notes: “Have you ever needed to change a character’s face after you’ve already gone to the trouble to create the phonemes/expressions for animation? Check out this demo [...]

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Creating an Unfolding Animation in Maya

Tweet ItsPiXel looks at creating an unfolding animation using Maya and the Morrisfold free script that allows you easily create unfolding style animations. Check out the Creating an Unfolding Animation in Maya Tutorial here. From the tutorial description: “In today’s tutorial you’ll learn how to create a great looking unfolding effect in May 2012 with [...]

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Dealing With Smoothing For Character Rigs in Maya

Tweet Zeth Wilie continues his look at rigging in Maya with this video of how to deal with multi resolution models or smoothing levels in a character rig in Maya. Check out the post for Dealing With Smoothing For Character Rigs in Maya here. Zeth Willie Writes: “A quick video talking about some basic ways [...]

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