Category Archives: maya rigging tutorials

Three Rigging Tips for Maya Including How to Insert Evenly Spaced Joints

Inspired by Jason Schleifer’s Animation Friendly Rigging, Nathan Anozie takes a look at some helpful tips for assisting in Maya Rigging looking at some specific rigging tools including Insert evenly spaced joints, add cube to joints, and add ik_rp or ik_sc stretch.

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Using Procedural Animation in Maya to Animate Vehicle Parts

Baris Isikguner shows how to procedurally animate some parts on a cartoon style vehicle using nCloth, nDynamics, and Expressions. Also of interest, is the previous post Procedurally Animating Dragonfly Wings In Maya With Nodes where Marco Giordano shows how to set up procedural animation in Maya, in this case, animating a dragonfly character’s wings using [...]

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Using Animated Textures in a Character Rig in Maya

Zeth Willie with a couple of posts looking at using animated textures in the Maya rigging pipeline as an example, having a hand drawn face on a character which you can control and animation in Maya. Zeth also looks at how to use animated normal and bump maps to add detail to your character in [...]

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The Basics of Geometry Caching In Maya for Animation

Zeth Willie takes a look at geometry caching (or Geo Cache) in Maya which essentially bakes animation information right into the object’s geometry which is often an overlooked step before rendering. By using Geometry Caching, you are able to render from a file version that has no rigging in in it, which in the long [...]

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Rigging Engine Cranks & Pistons in Maya Using Joints

The Legendary Brad Clark from RiggingDojo takes a look at rigging a mechanical interaction such as an Engine’s Pistons or Cranks in Maya with out the use of any complex math. Brad Clark Writes: Don’t let mechanical rigging and complex looking interactions overwhelm you, get back to the basics. This #rigTip from Rigging Dojo lets [...]

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Using the IK Spline in Maya to Create a Bendy Bar Rig

Joel Finney shows how he rigged a simple bending bar in his latest animation work using Maya’s joints, Spline IK, some clusters and setting the connection is Maya’s Hypershade. Check out Joel Finney’s work on his site here. Joel Finney writes: Got some questions on how I rigged the bendy bar on my latest animation [...]

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