Category Archives: maya

Getting Started With MentalCore for Maya

Tweet CoreCG has recently released the Mental Core Plugin for Maya (back in December 2011) that provides a more sturdy and centralized workflow for using Maya Mental Ray. The CoreCG site has recently added a suite of tutorials covering the use and features of MentalCore, hosting a plenty of MentalCore overview tutorials in one handy [...]

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SprayTrace for Maya Updates With Support For Linear Workflows

Tweet Holomatix has been hard at work updating the interactive preview render for Maya Mental Ray scenes SprayTrace to version 1.1 which now includes support for linear color workflow. Check out the new features for SprayTrace for Instant render feedback on Maya MentalRay scenes here. SprayTrace for Maya creates an instant preview of a Maya [...]

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FX Select Component By Edge Angle for Maya

Tweet Eugene Davydenko shares his MAya Script FX Select Component By Edge Angle as Freeware. FX Select Component By Edge Angle allows you to select components based on edge angles, or that is to say selecting components between the normals of two polygons sharing a particular edge. Check out the FX Select Component By Edge [...]

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Create a Rolling Fog Effect In Maya Using Fluids

Tweet Roach105 posts a quick video describing how to create a rolling fog effect on some footage or an image easily using Maya Fluid Container for some convincing results.

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Anzovin Studios Shows Off Onion Skin Toolkit Maya

Tweet Anzovin Studios posts a video showing off the capabilities of their newest Maya Plugin effort, an Onion Skinning Tool for Maya of which they are currently looking for beta testers for. The Maya Onion Skinning Toolkit is looking for a late February – late March release prices at around $29.00. Raf Anzovin writes: We’re [...]

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Creating a Quick & Key-able Depth Of Field In Maya

Tweet Grecco Salem posts a tutorial for creating a quick and dirty key-able Depth Of Field in Maya 2012 by using the distance node to control the camera’s DOF value. Grecco Writes: Just wanted to show everyone a very quick and easy way to get a key-able depth of field (DOF) pass in Maya 2012. [...]

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Introduction to Set Driven Keys in Maya

Tweet Pat Imrie with a quick look and overview explaining Set Driven Keys in Maya and provides a few examples of how to incorporate them into a workflow.

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A Brief Introduction To Working With Zbrush’s GoZ Plugin

Tweet Arnab Bhadra takes a beginners look at using the ZBrush GoZ Plugin which will allow you to work seamlessly between ZBrush and other applications such as Maya. Check out the Brief Introduction To Working With Zbrush’s GoZ Plugin tutorial here. from the tutorial description: In today’s tutorial artist Arnab Bhadra will give you a [...]

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Pulldownit Fractures Solver in the Maya Viewport

Tweet Esteban Cuesta demonstrates the realtime Pulldownit fracture solver in the Maya viewport running under MAC OS. Pulldownit! is a dynamics solver for Maya which allows for the creation of fractures as well as massive rigid bodies simulations. By using its technology digital artists are able to simulate fast and easily scenes made of thousands of objects [...]

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Creating a No-Flip IK Limb in Maya

Tweet Matthew Murray takes a simple look at Creating a No-Flip IK leg in Maya with a regular IK chain with a Pole Vector system that drives the skin joint chain. Check out the tutorial for Creating a No-Flip IK Limb in Maya on Matthew’s Page here.

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