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Category Archives: maya
maya cache fluid and playblast script
The great David Schoneveld shares a Maya script of his called cache Fluid and PlayBlast. This has both a playblasting script and a simple fast caching (fast b/c it hides the fluids while it caches) David notes “Just posted this for people to check out. Its a somewhat polished somewhat rough cache then playblast script. [...]
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kent trammell’s blendshape techniques tutorial
If you are not familiar with Kent Trammell’s work, you should check out his demo reel, most likely you would have at least seen his bust model of the 40 year old virgin. With this tutorial, Kent shows his method for getting realistic organic deformations with linear blendshape morphs – very cool stuff. Blendshape Tutorial [...]
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working with mudbox and maya tutorial
Autodesk showing off some of the interoperability of Mudbox to Maya and back again, I have been using this feature a lot lately and it has been a real timesaver for sure! “Working quickly and efficiently between multiple applications is often a vital part of any workflow. Mudbox and Maya® are now more closely integrated [...]
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maya managing mel scripts & plugins in production
MayaStation with a two part post on controlling and managing custom MEL scripts and plugins in a production environment. Making sure everyone has the same stuff is imperative! Read the part one and part two here. “Managing numerous and complex MEL scripts and plug-ins can become difficult and inconsistent in production environments. The following steps [...]
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rigging a cartoon bottle using maya
Donato Marotta with this tutorial showing us how to create a simple animatable cartoon bottle rig in Maya using joints, locators, custom attributes, set driven keys, expressions and constraints. From Step_1 to Step_6 I explain how to setup the scene before we start rigging. From Step_7 to Step_26 we will create all controls, joints and the [...]
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cgfx shader writing for maya part 2
CGBootcamp‘s Leo Covarrubias returns with part two of his lesson creating a CGFX shader – “In this part of the CGFX Shader Writing series I continue to expand the shader by adding user tweakable variables and I demonstrate how to implement a Lambert diffuse shading function with one light.” Maya: CGFX Shader Writing 02: Lambert [...]
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animate a merry-go-round using maya expressions
Stephen Ko with a tutorial on animating in Maya using expressions, and in this case, its creating a Merry-Go-Round. “Animating using expressions can be a big timesaver, especially when it comes to mechanical objects such as a merry-go-round! In this tutorial, Stephen Ko walks us through a simple expressions-based project, creating a simple UI with [...]
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maya proximity animation script updates
proximityAnim.mel recently updated to 1.2 offering the ability to drive any user defined attribute(s) and a significant speed increase which is always a good thing. free download y’all. proximityAnim.mel, a script by HyperInferno, enables user to drive any number of attributes on any number of objects based on their proximity to an animatable locator. As an example you [...]
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automatic rigging system for maya
Alexander Zagoruyko recently updated his Automatic Rigging System for Maya. You can get a demo version of the Script, and if you like it you can purchase the real version… a bit pricey though coming in at $100.00. “Let me to introduce a rigging system written in MEL for Maya. Through the use of standard [...]
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creating fire with maya 2d fluids