Category Archives: maya

Allegorithmic Bitmap2Material in the Maya Node Editor & Hypershade

Tweet Allegorithmic posts a tutorial on how to use Allegorithmic Bitmap2Material in the new Maya Node Editor recently added to the Maya 2012 SAP. Bitmap2Material is a Substance, a new format of smart textures and filters fully readable by Autodesk Maya since version 2012, meaning no plugin install is required: just create a Substance node [...]

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Create A Realistic Explosion In Maya Using Maya Fluids

Tweet Dimitar Ivanov Katerov shows how to create a huge explosion using the Fluids System in Maya covering shading and animating Maya Fluids, some of the attributes, and using Maya fields for shaping and controlling the explosion. Check out the tutorial for Creating A Realistic Explosion In Maya Using Maya Fluids here. from the tutorial [...]

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emfxCLOUDS Use Proxy Geometry to Create Maya Fluid Clouds

Tweet Emmanuel Mouillet shows off his Maya Script for creating Fluid based clouds emfxClouds. The emfxClouds script for Maya will help you manage and assist you in creating fluid clouds in Maya by using proxy geometry to create cloud shapes in Maya. Check out the post for the emfxCLOUDS Maya Cloud Script here. Download the [...]

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To BackBurner for Maya Sends Jobs to BackBurner Manager

Tweet Mariano Antico shares a new script for Maya called To BackBurner which will send jobs to a BackBurner Manager right from within Maya with some options to manage render layers, and send a list of random frames. Check out the post for To BackBurner for Maya Jobs to BackBurner Manager here.

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Red9 Studio Pack for Maya Updates with Support for CharacterSets

Tweet Red9 Studio Pack for Maya, a freeware pack of scripts centered around animation workflow and rigging recently updated to include support for CharacterSets and SelectionSets in Maya. Red9 Studio Pack for Maya has also revamped the Animation and NodeSearch code improving on the logic there. Check out the Red9 Studio Pack for Maya here. [...]

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Creating a Building Demolition using PullDownIt for Maya

Tweet Silent City provides some Behind the Scenes tutorials centered around the creation of their upcoming web series “the Silent City” and in this particular behind the scenes look, Rubidium Wu looks at the destruction of the Empire State Building using the Maya PullDownIt plugin, and also shows how to render out the scene for [...]

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MGtools Specialized Tools for Maya Animators Updates to Version 2.5

Tweet MGTools for Maya, a professional tool that streamlines and assists in the animation process recently updated to version 2.5 and includes a huge set of new features in a slick User Interface. Some of the most notable new features of MGTools for Maya are AnimRescue, which will save your animation efforts from a Maya [...]

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Maya Advance Reverse Foot Roll Using Nodes

Tweet Marco Giordano shows how to create a character rig’s reverse foot roll using only Maya nodes. Marco notes: this is a tutorial about an advanced revers foot roll using maya nodes only. I suggest you to have basic understanding of rigging in Maya since i didn’t explaing every single button i used, I was [...]

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Prevent an Object from Breaking with Pulldownit in Maya

Tweet Esteban Cuesta shows how to select breaks or prevent an object from breaking using PullDownIt for Maya. Esteban writes: Fast demo using Puldownit in Maya, the tutorial shows how you can at any moment select which objects breaks or prevent an object from breaking using Pdi. Pulldownit! is a dynamics solver for Maya which [...]

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Growing Plants on Particle Collision in Maya

Tweet FermiCG with a quick tutorial on creating objects as the result of a particle collision, in this case, growing plant instances when rain drops hit the ground. Check out the Growing Plants on Particle Collision in Maya Tutorial here. FremiCG writes: Hi friends this is a quick tutorial.I was searching for some dynamic effect [...]

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