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Category Archives: maya
rendering light rays in mental ray
In this video tutorial, Pete Anderson from CG Bootcamp covers how to use Maya Mental Ray’s transmat and parti_volume nodes to create a light ray effect. Physical Sun and Sky is also part of this tutorial. Maya: Rendering Light Rays in Mental Ray from CG Bootcamp on Vimeo.
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formula deformer for maya
Tommaso Sanguigni, a Software engineer / Character rigger has created a Formula Deformer Plugin for Maya developed in C++. The Formula Deformer allows to express directly the three mathematic formulas that drive the new position of each point of the geometry: x’ = Fx(), y’=Fy(), z’=Fz(). Parameters that you can express for each formula: x,y,z=the previous position [...]
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intro to cgfx shader writing for maya
CGBootcamp’s Leo Covarrubias covers the basics of CGFX shader code in this introduction and show how to put together the most basic shader possible for Maya – a flat color.
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ptex mudbox to maya workflow, technology preview
A technology presentation from the past Siggraph 2010 demonstrating Disney’s open source texture technology, pTex being used in Mudbox and the workflow back to Maya. this is some very cool stuff! Watch the presentation here.
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dodo master feather system for maya
EyeForComplexity with Dodo Master 0.1.0, a feather system for maya- check out the introduction video to DodoMaster. DodoMaster helps to make feather duplication, attachment and grooming easier in maya. You can download the free Dodo Master script for Maya. Dodo Master – feather system for Maya from EyeForComplexity on Vimeo.
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a great radial blend shape tool for maya
Paolo Dominici a character TD at Animal Logic in Australia created and is providing for download ZV Radial Blend Shape. ZV Radial Blend Shape is a deformer node that enhances shape blending by adding two extra shape-driven parameters. Check the video which shows why this is so great! Also be sure to check out his [...]
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find how much memory a scene is using in maya
MayaStation posts a quick little tip on finding out how much memory is being used on a scene in Atudodesk Maya with a simple MEL command. – How handy is that!? “Ever wondered how much memory your file consumes? Use the following MEL while working on your file memory -sum; you can use other flags such [...]
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autodesk finishing workflow presentation siggraph 2010
Autodesk’s The Area posts a sweet little presentation that was given at the Siggraph 2010 show recently, this presentation shows what the entire development pipeline might look like from Smoke, to Maya, to Flare, and finally finishing in Flame. Watch the presentation video here.
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using terragen 2 with maya, 3ds max
Jan Walter Schliep demonstrates how to work with Terragen 2 and 3DS Max or Maya. Courtesy of Xfrog Software. Terragen 2 is a solution for rendering and animating realistic natural environments. Create landscapes or import real world terrain datasets and use Terragen 2 to create realistic visualizations. Terragen, initially showing promise but maybe not as well-knows as [...]
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motion blur deformer for maya