Category Archives: maya

XrayModeDisplay for Maya Sets Xray Mode for Individual Objects

Tweet Ankit Gajjar shares a Maya script XrayModeDisplay which can toggle Xray Display for individual objects in Maya, not just the entire scene. Check out the XrayModeDisplay for Maya to Set Xray Mode for Individual Objects in Maya here. Ankit Gajjar writes: By default in Maya if you turn on Xray mode u will see [...]

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Methods for Resetting Particles Initial State in Maya

Tweet Patrick Woo looks at some “less than elegant” (as he puts it) methods for resetting the initial state set on particle objects in Autodesk Maya. Patrick has also written some posts on the topic of reseting particle initial states in maya to great lengths which can be found here.

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Maya sePushPullConstraint Sees an Update for Maya 2012

Tweet Scott Englert updates his Push Pull Constraint for Maya 2012 windows 32 bit. the sePushPullConstraint for Maya allows you to have three transforms and with the push/pull you can grab the main and the other two will follow along -Its a type of constraint that keeps the constrained object a specific distance from the [...]

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How To Render Wireframes with Ambient Occlusion in Maya using Mental Ray

Tweet Ranjit Singh Rana with a look at how to create wire frame renders in Maya with a bit of Ambient Occlusion attached using Mental Ray. Check out the How To Render Wireframes with Ambient Occlusion in Maya using Mental Ray here. from the tutorial description: More often than not, students come to me asking [...]

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Long Awaited Mental Core for Maya Sees Release

Tweet Since the Mental Core initial beta announcement back in September 2010, many have been eagerly awaiting the CoreCG plugin for Maya Mental Ray Mental Core and the day has finally come with the release of Mental Core 1.0. MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and [...]

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ReelFX’s John Neumann Looks at Python List Comprehension

Tweet John Neumann the ArrantSquid looks at Python List Comprehension which is is basically a way of creating a new list based off of an existing list and a subset of traits. Check out the article for Python List Comprehension here. John Neumann Writes: So it’s been a while since I updated anything on here. [...]

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Maya Array Based on Surface / Curve Scripts for C4D Like MoGraph Effects

Tweet Maya Array Based on Surface, and Maya Array Based on Curves are two $80.00 Scripts available from RGBA which both allow you to make array of objects on surface or a curve that can be animated by array by attributes and textures, making it easy to create Cinema 4D moGraph type of animations in [...]

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Skin wrap for Maya An Alternative to the Wrap Deformer Using Skin Cluster

Tweet Valerio Di Napoli shares his Skin wrap for Maya Which is an alternative to the Wrap Deformer Using Skin Cluster written in Python and Freeware. Check out the Skin wrap for Maya An Alternative to the Wrap Deformer Using Skin Cluster here.

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Velocity Expression For Turning Particles In Maya

Tweet republic of 3d with a quick look at creating an expression to turn particles in the direction they are traveling in Maya based on a forum discussion that can be found here. republic of 3d writes: this code was suggested by Eric Cloutier on cgtalk to make better turning particles. ive added a simple [...]

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Using Graph Editor Redux Redesigned Graph Editor for Maya

Tweet A look (from cgjedi) at using the Graph Editor Redux which is a freeware addition that completely redesigns the Graph Editor in Maya. Not only does it reorganize the classic graph editor functions, it provides new tools that many animators have found extremely helpful in massaging animation performances. For more information, check out the [...]

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